HÚN natural-wine bar

Systems · Concept project

They hand you the whole menu. We take it away first.

HÚN, a natural-wine bar — and why we turned ordering from choosing into being walked through

Kind of work
Systems
Project
Concept project
Scope
Interaction design
Year
2026

HÚN

HÚN is a bar we made up. We used it to test one thing: the most off-putting moment at a natural-wine bar — you sit down, get handed a list of thirty-odd small plates, and have no idea where to start.

We decided you shouldn’t get that list. We take it away and replace it with a route that walks you through, one plate at a time: start with a glass, then each step offers only two or three we’ve already paired; you pick one, the next unlocks. One link, no app. At the end you’re holding a table you were walked into.

The ordering flow, liveOpen full screen

The thinking

The decisions behind it

  1. They give you the whole menu; we take it away first001

    The most off-putting moment at a natural-wine bar is sitting down to a list of thirty-odd small plates with no idea where to start. We decided you shouldn’t get that list — we take it away, and turn “facing a full page” into “being walked through, one plate at a time.” The paralysis of choice is the thing we set out to design away.

  2. Three per course, not thirty002

    Cut the options. Each step offers just two or three we’ve already paired; you choose one. It isn’t a limit — it’s us having thought through what actually goes together, first. Fewer options, and you order better, faster, more surely.

  3. Start with a glass, not a dish003

    Where the order begins sets the whole table’s line of taste. We decided to start from “which glass tonight” — once the wine is set, the small plates follow it. So a table reads as one line, not a pile of unrelated dishes.

We didn’t give you a prettier menu. We took the menu away — and swapped “choosing” for “being walked through the meal.”

About the images: the dish and atmosphere pictures in the ordering flow were generated with AI.